AI Insights · Timothy · July 2021
Top 5 Sports Games Apps Performance in Italy Q2 2021
Discover the performance trends of the top 5 sports games apps in Italy during Q2 2021, including downloads, revenue, and active users.
In the second quarter of 2021, the top 5 sports games applications in Italy showcased varying performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at the weekly performance of these popular apps.
Fishing Clash: Sport Simulator from Ten Square Games S.A. experienced fluctuations in its weekly revenue, peaking at approximately $79K in early April and then declining to around $42K by the end of June. Weekly downloads varied, starting at 5.9K in late March and seeing a high of 8.9K in mid-April before dropping to 4.1K by the end of the quarter. The app's active user base saw a peak of 24K in mid-April but decreased to around 16K by the end of June.
Top Eleven Be a Soccer Manager by Nordeus maintained relatively stable weekly revenue, with peaks of around $55K at the beginning and end of Q2. Weekly downloads showed a similar pattern, with highs of 8.1K in mid-April and 5.2K by the end of June. The active user base remained robust, fluctuating around 70K to 78K throughout the quarter.
EA SPORTS FC™ Mobile Soccer from Electronic Arts saw consistent weekly revenue, peaking at approximately $56K in mid-June. Downloads showed growth, starting at 16.9K in late March and reaching 23K by the end of June. The app's active users increased significantly, from 417K in late March to nearly 678K by the end of the quarter.
Tennis Clash: Sports Stars Game by Wildlife Studios had steady weekly revenue, peaking at around $29K in mid-May. Downloads were highest in early April at 18K, but dropped to 9.7K by the end of June. Active users saw a growth trend, starting at 121K in late March and reaching 160K by the end of the quarter.
8 Ball Pool™ from Miniclip.com maintained stable weekly revenue around $26K, with minor fluctuations throughout Q2. Downloads peaked at 21.5K in mid-April and were about 14.7K by the end of June. The app's active users remained stable, around 360K to 396K during the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.